Bill Stahl

billbot@gmail.com

https://www.linkedin.com/in/bill-stahl/

PORTFOLIO

http://billstahl.com

EXPERIENCE

3D Artist - Freelance Artist

September 2018 - Present

  • Modeling and Texturing stylized characters for Unity 3D

3D Artist - Mursion (Mursion.com)

San Francisco, CA. February 2016 - September 2018

Senior Creative - 3D modeling and 3D scanning

Full time salaried employee with benefits.

  • Modeling and Texturing realistic human avatars for Unity 3D

  • Editing and cleanup of motion capture data

  • Design and creation of VR environments for Unity 3D

  • Finalizing all assets for Unity 3D

  • Maya/ZBrush/Unity 3D/MotionBuilder/Substance Designer/Photoshop

Senior Creative - Outward Inc.

San Jose, CA. May 2015 - February 2016.

Senior Creative - 3D modeling and 3D scanning.

Full time salaried employee with benefits

  • Modeling and Texturing and Rendering Photoreal furniture and environments

  • Wrote technical manuals and instructed users of Artec 3D scanning cameras

  • Processed data using Artec Studio

  • Maya/Artec Studio/Blender 3D/Photoshop


3D Modeling Specialist  - Adecco at Google

Mountain View, CA. December 2014 - May 2015

Supervisor J.J. Blumenkranz -  jjblumenkranz@google.com

Full time salaried employee with benefits

  • Modeling and Texturing of objects for web

  • Aided and assisted in creation of pipeline to process 3D scan data

  • Worked with engineers to devise automatic shader assignment for 3D scan data

  • Maya/Photoshop/Google proprietary 3D scan software


Lab Technician - Art Academy University

San Francisco, CA. September 2014 - November 21, 2014

Tutoring and support for students using Autodesk Maya and Unity 3D.

Part time salaried employee

  • Teaching and tutoring for Maya and Unity 3D

  • Maya/Unity 3D


3D Technician/Store Manager, Artec Group

Palo Alto, CA. January 2014 - August 2014

Operator of high end 3D structured light scanners.

Full time salaried employee with benefits

  • Fully trained on the operation and maintenance of Artec Structured Light scanning cameras

  • 3D scanning of people for 3D printing.

  • Operation and maintenance of 3DSystems jetPro 660 3D printer.

  • Maya/Artec Studio/Meshlab/Meshmixer/3D Systems Tool Suite.

CG Artist, Atomic Fiction

Oakland, CA. October 2013 - December 2013

Maya modeling and rigging for TV show COSMOS.

Contract work (4 months)

  • Modeling and rigging of various creatures and environments

  • Maya/Photoshop/Mudbox


Instructor at Ex'pression College, 3D Modeling

September 2013 – November 2013 (3 months)

Instructor of 3D modeling in Autodesk Maya

Contract (3 months)

  • 3D modeling in Maya.

  • Maya

Unity 3D Asset Developer, 32k Studios

San Francisco, CA.  May 2013 - July 2013

Developed 3D character assets for Unity 3D. Support for Unity 3D developers. Experience with C# scripting for Unity 3D.

Contract (3 months)

  • Modeling and Texturing and Rigging of 3D characters for Unity 3D.

  • Managing animation talent

  • Maya/Unity 3D/Photoshop

CG Artist - iPad Application development, ToyTalk

San Francisco, CA. - March 2013 - May 2013

3D Modeling characters for iPad applications.

Contract (3 months)

  • Modeling and Texturing and Rigging of characters for iPad application

  • Maya/Photoshop

Modeling Supervisor, Dreamworks Animation

Redwood City, CA -- 1999-2012

Modeling supervisor at PDI/Dreamworks. Worked on several films, including Shrek, Shrek 2, Shrek 3, and Megamind. Responsible for creating tools for Maya using MEL script.

Full time salaried employee with benefits

  • Modeling characters props and environments

  • Management of a team of artists, size between 5 and 10 people

  • Responsible for bidding and scheduling production work for several films.

  • Modeling Supervisor on Megamind

  • Modeling Supervisor on Shrek 3

  • Lead modeler on Shrek 2

  • Modeler on several Dreamworks films, including Madagascar 2, How to Train Your Dragon 2, and others.

  • Modeler on Shrek


Filmography

  • AI (2001) - Modeling uncredited

  • Minority Report (2002) - Modeler

  • Shrek (2001)- Modeling

  • Shrek 2 (2004)- Lead Modeler

  • Madagascar (2005) - Modeler

  • Shrek 3 (2007)- Supervising Modeler

  • Madagascar 2 (2008) - Modeler

  • Shrek the Halls (2007)- Modeler

  • Monsters VS Aliens (2009) - Modeler

  • Megamind (2010)- Supervising Modeler

  • Megamind: The Button of Doom (2010) - Modeler

  • Gift of the Night Fury (2011) - Modeler

  • How to Train your Dragon 2 (2014) - Modeler

  • Turbo (2013) - Modeler

  • Penguins of Madagascar (2014) - Modeler

  • Home (2015) - Modeler



CG Artist, Will Vinton Studios (now Laika)

Portland, OR. -- January 1997 - December 1998 (Two Years)

Full time salaried employee with benefits

General CG work on television commercials for Mars/M&M’s, Burger King, Pac Bell, and others.

  • Modeling, Surfacing, Rigging, Lighting, and Rendering.

Application Engineer, Alias/Wavefront

Mountain View, CA.,- January 1995 - January 1997 (Two Years)

Sales presentation and demonstration, support, and training for all Alias/Wavefront 3D software products.

College Instructor, Cogswell College

Sunnyvale, CA.,- May 1993 - June  1995 (Two Years and two months)

Designing and teaching classes in Computer Modeling and Computer Animation

Software - 3D Studio and Alias Power Animator

EDUCATION

University of California, Santa Cruz

BA, Art History, Fine Arts — 1985-1990

Undergraduate degree double major in Fine Arts and Art History.