Bill Stahl
billbot@gmail.com
https://www.linkedin.com/in/bill-stahl/
PORTFOLIO
EXPERIENCE
3D Artist - Freelance Artist
September 2018 - Present
Modeling and Texturing stylized characters for Unity 3D
3D Artist - Mursion (Mursion.com)
San Francisco, CA. February 2016 - September 2018
Senior Creative - 3D modeling and 3D scanning
Full time salaried employee with benefits.
Modeling and Texturing realistic human avatars for Unity 3D
Editing and cleanup of motion capture data
Design and creation of VR environments for Unity 3D
Finalizing all assets for Unity 3D
Maya/ZBrush/Unity 3D/MotionBuilder/Substance Designer/Photoshop
Senior Creative - Outward Inc.
San Jose, CA. May 2015 - February 2016.
Senior Creative - 3D modeling and 3D scanning.
Full time salaried employee with benefits
Modeling and Texturing and Rendering Photoreal furniture and environments
Wrote technical manuals and instructed users of Artec 3D scanning cameras
Processed data using Artec Studio
Maya/Artec Studio/Blender 3D/Photoshop
3D Modeling Specialist - Adecco at Google
Mountain View, CA. December 2014 - May 2015
Supervisor J.J. Blumenkranz - jjblumenkranz@google.com
Full time salaried employee with benefits
Modeling and Texturing of objects for web
Aided and assisted in creation of pipeline to process 3D scan data
Worked with engineers to devise automatic shader assignment for 3D scan data
Maya/Photoshop/Google proprietary 3D scan software
Lab Technician - Art Academy University
San Francisco, CA. September 2014 - November 21, 2014
Tutoring and support for students using Autodesk Maya and Unity 3D.
Part time salaried employee
Teaching and tutoring for Maya and Unity 3D
Maya/Unity 3D
3D Technician/Store Manager, Artec Group
Palo Alto, CA. January 2014 - August 2014
Operator of high end 3D structured light scanners.
Full time salaried employee with benefits
Fully trained on the operation and maintenance of Artec Structured Light scanning cameras
3D scanning of people for 3D printing.
Operation and maintenance of 3DSystems jetPro 660 3D printer.
Maya/Artec Studio/Meshlab/Meshmixer/3D Systems Tool Suite.
CG Artist, Atomic Fiction
Oakland, CA. October 2013 - December 2013
Maya modeling and rigging for TV show COSMOS.
Contract work (4 months)
Modeling and rigging of various creatures and environments
Maya/Photoshop/Mudbox
Instructor at Ex'pression College, 3D Modeling
September 2013 – November 2013 (3 months)
Instructor of 3D modeling in Autodesk Maya
Contract (3 months)
3D modeling in Maya.
Maya
Unity 3D Asset Developer, 32k Studios
San Francisco, CA. May 2013 - July 2013
Developed 3D character assets for Unity 3D. Support for Unity 3D developers. Experience with C# scripting for Unity 3D.
Contract (3 months)
Modeling and Texturing and Rigging of 3D characters for Unity 3D.
Managing animation talent
Maya/Unity 3D/Photoshop
CG Artist - iPad Application development, ToyTalk
San Francisco, CA. - March 2013 - May 2013
3D Modeling characters for iPad applications.
Contract (3 months)
Modeling and Texturing and Rigging of characters for iPad application
Maya/Photoshop
Modeling Supervisor, Dreamworks Animation
Redwood City, CA -- 1999-2012
Modeling supervisor at PDI/Dreamworks. Worked on several films, including Shrek, Shrek 2, Shrek 3, and Megamind. Responsible for creating tools for Maya using MEL script.
Full time salaried employee with benefits
Modeling characters props and environments
Management of a team of artists, size between 5 and 10 people
Responsible for bidding and scheduling production work for several films.
Modeling Supervisor on Megamind
Modeling Supervisor on Shrek 3
Lead modeler on Shrek 2
Modeler on several Dreamworks films, including Madagascar 2, How to Train Your Dragon 2, and others.
Modeler on Shrek
Filmography
AI (2001) - Modeling uncredited
Minority Report (2002) - Modeler
Shrek (2001)- Modeling
Shrek 2 (2004)- Lead Modeler
Madagascar (2005) - Modeler
Shrek 3 (2007)- Supervising Modeler
Madagascar 2 (2008) - Modeler
Shrek the Halls (2007)- Modeler
Monsters VS Aliens (2009) - Modeler
Megamind (2010)- Supervising Modeler
Megamind: The Button of Doom (2010) - Modeler
Gift of the Night Fury (2011) - Modeler
How to Train your Dragon 2 (2014) - Modeler
Turbo (2013) - Modeler
Penguins of Madagascar (2014) - Modeler
Home (2015) - Modeler
CG Artist, Will Vinton Studios (now Laika)
Portland, OR. -- January 1997 - December 1998 (Two Years)
Full time salaried employee with benefits
General CG work on television commercials for Mars/M&M’s, Burger King, Pac Bell, and others.
Modeling, Surfacing, Rigging, Lighting, and Rendering.
Application Engineer, Alias/Wavefront
Mountain View, CA.,- January 1995 - January 1997 (Two Years)
Sales presentation and demonstration, support, and training for all Alias/Wavefront 3D software products.
College Instructor, Cogswell College
Sunnyvale, CA.,- May 1993 - June 1995 (Two Years and two months)
Designing and teaching classes in Computer Modeling and Computer Animation
Software - 3D Studio and Alias Power Animator
EDUCATION
University of California, Santa Cruz
BA, Art History, Fine Arts — 1985-1990
Undergraduate degree double major in Fine Arts and Art History.